Scorpion Penteres, Celtic Slingers
Recruitment Cost | 1,060 | |
Upkeep Cost | 212 | |
Missile Damage | 20 | |
Range | 150 | |
Shots Per Minute | 7 | |
Ship Health | 1,020 | |
Ship Speed | 5 | |
Melee Attack | 8 | |
Weapon Damage | 24 | |
Melee Defence | 37 | |
Armour | 25 | |
Health | 45 |
Abilities
Strengths & Weaknesses
- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Very good missile combat
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Description
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.