Assault Bireme, Auxiliary Hillmen

Recruitment Cost 220
Upkeep Cost 44
Ship Health 501
Ship Speed 6
Melee Attack 20
Weapon Damage 26
Melee Defence 36
Armour 15
Health 45
Strengths & Weaknesses
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale
Description

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.

Requires
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Mtskheta Iconium Trapezos Arsamosata Phasis Tushpa Amaseia Palmyra Palmyra Armavir Dura Phasis Side Tyros Sinope Samosata Nicomedia Tarsus Gabala Amaseia Trapezos Mazaca Antioch Thapsacus Carana Dura Antioch Mtskheta Gabala Artaxa Samosata Nicomedia Mazaca Tigranocerta Sinope Arsamosata Iconium
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